
CoronaFumeFxMod must be applied to the FumeFx object.Object visibility should now work for VolumeGrid, FumeFx and both Phoenix volume and foam.From now on visibility parameter in Object Properties also affects a material’s volumetric properties:.
Improved AcesOtOperator unmapping in case alpha is 1.0 (this fixes the issue that the CoronaTonemapControl did not negate the effects of the AcesOT operator). CoronaGUI license is released when another renderer is selected.
Decal Fit to Bitmap’s aspect ratio function now takes into account also cropping present in bitmap (both Corona’s and 3dsMax’s bitmap). Full material editor is up to 22 times faster. Significantly speeding up material editor by caching rendered previews. Updated Chaos Cosmos to the latest version.
Image copied from Corona VFB now has 72 pixels/inch resolution when opened in Photoshop. CIE – Added Tone Mapping error reporting when loading an image. Improved the speed of loading EXR/CXR files in Corona Image Editor by about 50%. Improved the Corona Decal “Visible in masks” tooltip. Driver version R515 or later is required. Updated Optix denoiser implementation from version 6.5.0 to version 7.5.0. Added support for Pattern (EnMesh) assets from Chaos Cosmos. Also, semi-transparent volumetric effects now also contribute to the alpha channel for rays that don’t hit anything The user can now set how volumes (volume material, sky volume effect and volume grid) interact with the alpha channel. Improved performance of CoronaAO in some rare cases. Enabled out of core textures by default, saves from 5 to 70% of memory required by textures (previously disabled by default). Added support for 3ds Max 2024 (also backported to Corona 9 HF3). Improved handling of anisotropy around UVW discontinuities / Improved handling of anisotropy near Z direction on some objects (e.g. In non extreme cases it leads to around a 10% speedup. In cases where the user includes just a small object and the rest of the scene is not rendered we get up to 600% speedup. Improved performance when rendering with masks:. RoundedEdges texmap now has the legacy button always visible. UvwRandomizer renamed to MappingRandomizer and now supports randomization of position, and extended to allow randomization of shaders in object/world space(Map/Tex). This was introduced in 3ds Max 2024, and Corona 10 fully supports its use. Added support for 3Ds Max Compound Node. Automatically create LightMix from layersĪn additional option is available when automatically generating a LightMix setup, which lets you have one LightSelect for each layer in the scene.